#ifndef __PLAYERUPGRADEPARTICLE_H__ #define __PLAYERUPGRADEPARTICLE_H__ #include "cocos2d.h" #include "Player.h" #include "PlayerBulletx2.h" class PlayerUpgradeParticle : public cocos2d::Node { protected: bool _initialized; cocos2d::ParticleSystemQuad* _particle; virtual PlayerBullet* createBullet(); public: CC_SYNTHESIZE(float, _speed, Speed); CC_SYNTHESIZE(Player*, _target, Target); virtual void update(float dt); virtual void setVisible(bool visible); virtual bool init(); CREATE_FUNC(PlayerUpgradeParticle); }; #endif //__PLAYERUPGRADEPARTICLE_H__