#ifndef __LEVEL3_SCENE_H__ #define __LEVEL3_SCENE_H__ #include "BaseGameLayer.h" class HealthParticle; class PlayerUpgradeParticle; class PlayerUpgradeParticle2; class Level3 : public BaseGameLayer { private: enum ActionScheduler { MediumScheduler, HeightScheduler, Upgrade }; HealthParticle* _health; PlayerUpgradeParticle * _upgrade; PlayerUpgradeParticle2 * _upgrade2; bool _heightSchedulerRunning; //enemigos de nivel medio int _numMediumEnemies; int _mediumEnemyIndex; //enemigos de nivel alto int _numHeightEnemies; int _heightEnemyIndex; void checkCollisions(); void awakeMediumEnemyScheduler(); void awakeMediumEnemy(); void awakeHeightEnemyScheduler(); void awakeHeightEnemy(); void launchHeightEnemies(); void launchMediumEnemies(); void scheduleActions(); void schduleUpgrades(); void launchHealth(); void launchUpgrade(); void launchUpgrade2(); void initActors(); protected: virtual void initializeVariables(); virtual void respawnButtonAction(); virtual void pauseButtonAction(); virtual void playButtonAction(); public: CC_SYNTHESIZE(float, _heightAwakeSpeed, HeightAwakeSpeed); CC_SYNTHESIZE(float, _mediumAwakeSpeed, MediumAwakeSpeed); static cocos2d::Scene* createScene(); virtual bool init(); void update(float dt); CREATE_FUNC(Level3); }; #endif // __LEVEL3_SCENE_H__