#include "GameLayer.h"


USING_NS_CC;

Scene* GameLayer::createScene()
{
    auto scene = Scene::create();
	auto layer = GameLayer::create();
    scene->addChild(layer);
    return scene;
}


bool GameLayer::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();

	_bg = Background::create();
	addChild(_bg);

	this->schedule(schedule_selector(GameLayer::update));
    return true;
}


void GameLayer::update(float dt){
	_bg->update(dt);

}