#include "GameLayer.h" USING_NS_CC; Scene* GameLayer::createScene() { auto scene = Scene::create(); auto layer = GameLayer::create(); scene->addChild(layer); return scene; } bool GameLayer::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); _bg = Background::create(); addChild(_bg); this->schedule(schedule_selector(GameLayer::update)); return true; } void GameLayer::update(float dt){ _bg->update(dt); }