#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Background.h" class GameLayer : public cocos2d::Layer { private: Background* _bg; public: static cocos2d::Scene* createScene(); virtual bool init(); void update(float dt); CREATE_FUNC(GameLayer); }; #endif // __HELLOWORLD_SCENE_H__