#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Background.h"

class GameLayer : public cocos2d::Layer
{

private:
	Background* _bg;

public:
    static cocos2d::Scene* createScene();

    virtual bool init();

	void update(float dt);

	CREATE_FUNC(GameLayer);
};

#endif // __HELLOWORLD_SCENE_H__