#ifndef __TOUCHCONTROLLER_H__ #define __TOUCHCONTROLLER_H__ #include "cocos2d.h" class TouchController : public cocos2d::Node { private: typedef struct Controller { bool left; bool right; bool up; bool upLeft; bool upRight; bool down; bool downLeft; bool downRight; }; cocos2d::Point _tap; Controller _controller; void resetTouchController(); public: virtual bool init(); CREATE_FUNC(TouchController); void update(float dt); Controller getController(){ return _controller; } protected: //touch call back virtual bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *unused_event); virtual void onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *unused_event); virtual void onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *unused_event); }; #endif //__TOUCHCONTROLLER_H__