void Player::setCurrentAnimation(Animations anim){
	if (_currentAnimation == anim) return;
	_currentAnimation = anim;
	if (_currentAnimation == IDLE){
		stopActionByTag(EXPLOSION);
		runAction(_idleAnimation);
	}
	if (_currentAnimation == EXPLOSION){
		stopActionByTag(IDLE);
		runAction(_explosionAnimation);
	}
}