#ifndef __BASEMENULAYER_H__ #define __BASEMENULAYER_H__ #include "BackGround3Parts.h" #include "cocos2d.h" class BaseMenuLayer :public cocos2d::Layer { protected: BackGround3Parts* _bg; cocos2d::Size _visibleSize; cocos2d::SpriteBatchNode* _gameBatchNode; public: BaseMenuLayer(); virtual ~BaseMenuLayer(); virtual void update(float dt); virtual bool init(); static cocos2d::Scene* createScene(); CREATE_FUNC(BaseMenuLayer); }; #endif