#ifndef __LEVEL1_SCENE_H__ #define __LEVEL1_SCENE_H__ #include "BaseGameLayer.h" #include "BasicEnemy.h" class Level1 : public BaseGameLayer { private: int _numEnemies; int _enemyIndex; cocos2d::Vector_enemyPool; void awakeEnemy(); void checkCollisions(); void awakeEnemyScheduler(); void initActors(); protected: virtual void respawnButtonAction(); virtual void pauseButtonAction(); virtual void playButtonAction(); public: static cocos2d::Scene* createScene(); virtual bool init(); void update(float dt); CREATE_FUNC(Level1); }; #endif // __LEVEL1_SCENE_H__