#include "EnemyFactory.h" #include "EnemyFrog.h" #include "EnemyLadybug.h" #include "EnemySlimeBlue.h" #include "EnemySlimePurple.h" #include "EnemySlimeGreen.h" #include "EnemyWormGreen.h" #include "EnemySnail.h" #include "EnemyMouse.h" EnemyFactory* EnemyFactory::_instance = nullptr; EnemyFactory::EnemyFactory(){} EnemyFactory* EnemyFactory::getInstance(){ if (_instance == nullptr){ _instance = new EnemyFactory(); } return _instance; } Enemy* EnemyFactory::getEnemy(int tileGID){ switch (tileGID) { case WORM_PINK: return Enemy::create(); case FROG: return EnemyFrog::create(); case LADYBUG: return EnemyLadybug::create(); case SLIME_BLUE: return EnemySlimeBlue::create(); case SLIME_PURPLE: return EnemySlimePurple::create(); case WORM_GREEN: return EnemyWormGreen::create(); case MOUSE: return EnemyMouse::create(); case SLIME_GREEN: return EnemySlimeGreen::create();; case SNAIL: return EnemySnail::create(); default: return Enemy::create(); } }