void BaseLevel::createPhysicsBodyFromPoints(cocos2d::Point& origin, cocos2d::Point& destination, int tag){ auto physicsBody = PhysicsBody::createEdgeSegment(origin, destination); physicsBody->setDynamic(false); physicsBody->setContactTestBitmask(PLAYER_CONTACT_MASK); auto node = Node::create(); node->setTag(tag); node->setPhysicsBody(physicsBody); addChild(node); }