void BaseLevel::createPhysicsBodyFromPoints(cocos2d::Point& origin, cocos2d::Point& destination, int tag){
	auto physicsBody = PhysicsBody::createEdgeSegment(origin, destination);
	physicsBody->setDynamic(false);
	physicsBody->setContactTestBitmask(PLAYER_CONTACT_MASK);

	auto node = Node::create();
	node->setTag(tag);
	node->setPhysicsBody(physicsBody);
	addChild(node);
}