#include "GameLayer.h"
USING_NS_CC;
Scene* GameLayer::createScene()
{
auto scene = Scene::create();
auto layer = GameLayer::create();
scene->addChild(layer);
return scene;
}
bool GameLayer::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
_bg = Background::create();
addChild(_bg);
this->schedule(schedule_selector(GameLayer::update));
return true;
}
void GameLayer::update(float dt){
_bg->update(dt);
}