#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Background.h"
class GameLayer : public cocos2d::Layer
{
private:
Background* _bg;
public:
static cocos2d::Scene* createScene();
virtual bool init();
void update(float dt);
CREATE_FUNC(GameLayer);
};
#endif // __HELLOWORLD_SCENE_H__