#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "cocos2d.h"
class Player : public cocos2d::Sprite
{
private:
cocos2d::Action* _idleAnimation;
cocos2d::Action* _explosionAnimation;
void createIdleAnimation();
void createExplosionAnimation();
public:
enum Animations
{
IDLE = 0, EXPLOSION = 1
};
CC_SYNTHESIZE(Animations, _currentAnimation, CurrentAnimation);
CC_SYNTHESIZE(float, _speed, Speed);
CREATE_FUNC(Player);
virtual bool init();
void update(float dt);
};
#endif //__PLAYER_H__