#ifndef __BASEMENULAYER_H__
#define __BASEMENULAYER_H__
#include "BackGround3Parts.h"
#include "cocos2d.h"
class BaseMenuLayer :public cocos2d::Layer
{
protected:
BackGround3Parts* _bg;
cocos2d::Size _visibleSize;
cocos2d::SpriteBatchNode* _gameBatchNode;
public:
BaseMenuLayer();
virtual ~BaseMenuLayer();
virtual void update(float dt);
virtual bool init();
static cocos2d::Scene* createScene();
CREATE_FUNC(BaseMenuLayer);
};
#endif