#include "SelectMenuLayer.h"
#include "GameManager.h"
#include "MainMenuLayer.h"
USING_NS_CC;
using namespace ui;
Scene* SelectMenuLayer::createScene()
{
auto scene = Scene::create();
auto layer = SelectMenuLayer::create();
scene->addChild(layer);
return scene;
}
bool SelectMenuLayer::init(){
if (!BaseMenuLayer::init()){
return false;
}
std::vector> functions;
cocos2d::Vector