void BaseLevel::createPhysicsFromLayer(std::string layerName, int tag){
auto objLayer = _map->getObjectGroup(layerName);
auto values = objLayer->getObjects();
for (int i = 0; i < values.size(); i++){
auto collider = values.at(i).asValueMap();
auto line = collider["polylinePoints"].asValueVector();
auto xOffset = collider["x"].asFloat();
auto yOffset = collider["y"].asFloat();
auto lineDrawer = DrawNode::create();
for (int i = 0; i < line.size() - 1; i++){
auto originValue = line.at(i).asValueMap();
auto destinationValue = line.at(i + 1).asValueMap();
Point origin(xOffset + originValue["x"].asFloat(), (yOffset - originValue["y"].asFloat()));
Point destination(xOffset + destinationValue["x"].asFloat(), (yOffset - destinationValue["y"].asFloat()));
//fisica
createPhysicsBodyFromPoints(origin, destination, tag);
//debug
lineDrawer->drawLine(origin, destination, Color4F::ORANGE);
}
addChild(lineDrawer);
}
}