bool BaseLevel::init()
{
if (!Layer::init())
{
return false;
}
setLevel();
initVariables();
createPhysicsFromLayer("ground", GROUND_TAG);
createPhysicsFromLayer("wall", WALL_TAG);
createPhysicsFromLayer("winning", WINNING_AREA);
createEnemies();
createRespawnButton();
createBackButton();
scheduleUpdate();
return true;
}