void BaseLevel::createPhysicsBodyFromPoints(cocos2d::Point& origin, cocos2d::Point& destination, int tag){
auto physicsBody = PhysicsBody::createEdgeSegment(origin, destination);
physicsBody->setDynamic(false);
physicsBody->setContactTestBitmask(PLAYER_CONTACT_MASK);
auto node = Node::create();
node->setTag(tag);
node->setPhysicsBody(physicsBody);
addChild(node);
}